Game prototype (bachelor project) designed and developed at the University of Arts Zürich / 2010
Time for heroes
Using a self-developed swarm system, Crowned offers an unique real-time strategy experience. Instead of directly controlling single units, the player is able to set up basic move orders by capturing huge burning stone swords. Prepare yourself for massive battles with hundreds of soldiers, inspired by monumental- and low-budget movies.
Unity Awards 2010
Winner “Rising Star” and runner-up for “Best Gameplay”