Curriculum Vitae


PDF Version

Date: 01.07.2020

Gregor Falk

Full Name
Date of birth
Residence Permit

Gregor Normann Falk
6. October 1983
Principality of Liechtenstein
C – Niederlassungsbewilligung

Phone Number

Hohlstrasse 52, 8004 Zürich
+41 78 820 44 99


German (first language)

Job description / Education

Game Designer (BA ZFH)
Software Developer (FZ)


Unity 3D
Programming in C#
3D Modeling and Animation (Cinema 4D)
Virtual Reality (Oculus Rift, Go, HTC Vive) and Leap Motion
Adobe Photoshop, Illustrator and Premiere Pro
Audio Production (Reaper, Audacity) and Video Editing


2007 – 2010

Bachelor of Arts ZFH
in Product and Industrial Design
with a specialization in Game Design
University of Arts Zürich (ZHdK)

2005 – 2006

Higher School Certificate
with a specialization in Art and Design
Berufsmittelschule Vaduz, Liechtenstein

1999 – 2003

Apprenticeship Software Developer
Attended the Technischen Berufsschule Zürich (TBZ) professional school in Zürich
Ancoma AG, Schaan, Liechtenstein

Secondary School

Formatio Private High School, Triesen, Liechtenstein
St. Elisabeth High School, Schaan, Liechtenstein

Work Experiences

2017 – today

Self-Employed, Freelancer
Unity, Game Design & Development, VR, 3D Modeling & Animation
Falk Game Design, Zürich

02/2012 – 02/2016

Game Designer & Developer
Unity, Game Design & Development, AR, VR, 3D Modeling & Animation
dreipol GmbH, Zürich

01/2004 – 12/2006

Software Developer for ERP-Systems
SCB Software & Computerberatung AG, Buchs SG (IT consulting)

09/2003 – 12/2003

Internship Software Developer
aha Jugendberatung, Schaan, Liechtenstein (youth counseling)

Additional Work Experiences

2017 – 2018

Teacher for holiday workshops
Game development with Unity 3D
School of Arts Liechtenstein

Works and Projects

This is a selection of my previous work. More information, pictures and videos on these and other projects can be found on my website:

Falk Game Design

Vitra VR Roadshow
Realization and Programming
HTC Vive
By order of Ateo GmbH for Vitra International AG

SBB VR Experience
Realization, Programming and 3D Modeling
Google Cardboard, Samsung GearVR
By order of Ateo GmbH for Swiss Federal Railways

BFS VR Experience
Realization, Programming and 3D Modeling
Oculus Go
By order of Ateo GmbH for Federal Statistical Office

IKEA VR Experience
Realization and Programming
Oculus Rift
By order of Bandara VR GmbH for IKEA

dreipol GmbH

Racing game for iOS und Android
Realization, Programming and 3D Modeling
For Quality Alliance Eco-Drive

Shoggoth Rising
Arcade action game for iOS, Android und Windows Mobile
Realization, Programming and 3D Modeling

Appenzeller Talerschwingen
Music / rhythm game for iOS und Android
Realization, Programming and 3D Modeling
For SO Appenzeller Käse GmbH

University of Arts Zürich (ZHdK)

Crowned (Diploma Project)
Realtime tactics game, prototype
Unity Awards 2010:
Winner «Rising Star» and Runner-up for «Best Gameplay»

Hobbies and other activities

Bandleader and Musician
E-Guitar and Bass-Guitar
Music Composition and Audio Production in my «home studio» and in my rehearsal room in Zürich

Game Development
Self-produced games and prototypes
Current project: SEED (Old-School FPS)