Curriculum Vitae
Gregor Falk
Full Name
Date of birth
Nationality
Residence
Residence Permit
Gregor Normann Falk
6. October 1983
Principality of Liechtenstein
Zürich
C – Niederlassungsbewilligung
Address
Phone Number
Email
Website
Hohlstrasse 52, 8004 Zürich
+41 78 820 44 99
gregor.falk@gamedesign.li
www.gamedesign.li
www.falkgamedesign.ch
Languages
German (first language)
Englisch
Job description / Education
Game Designer (BA ZFH)
Software Developer (FZ)
Skills
Unity 3D
Programming in C#
3D Modeling and Animation (Cinema 4D)
Virtual Reality (Oculus Rift, Go, HTC Vive) and Leap Motion
Adobe Photoshop, Illustrator and Premiere Pro
Audio Production (Reaper, Audacity) and Video Editing
Education
2007 – 2010
Bachelor of Arts ZFH
in Product and Industrial Design
with a specialization in Game Design
University of Arts Zürich (ZHdK)
2005 – 2006
Higher School Certificate
with a specialization in Art and Design
Berufsmittelschule Vaduz, Liechtenstein
1999 – 2003
Apprenticeship Software Developer
Attended the Technischen Berufsschule Zürich (TBZ) professional school in Zürich
Ancoma AG, Schaan, Liechtenstein
Secondary School
Formatio Private High School, Triesen, Liechtenstein
St. Elisabeth High School, Schaan, Liechtenstein
Work Experiences
2017 – today
Self-Employed, Freelancer
Unity, Game Design & Development, VR, 3D Modeling & Animation
Falk Game Design, Zürich
02/2012 – 02/2016
Game Designer & Developer
Unity, Game Design & Development, AR, VR, 3D Modeling & Animation
dreipol GmbH, Zürich
01/2004 – 12/2006
Software Developer for ERP-Systems
SCB Software & Computerberatung AG, Buchs SG (IT consulting)
09/2003 – 12/2003
Internship Software Developer
aha Jugendberatung, Schaan, Liechtenstein (youth counseling)
Works and Projects
This is a selection of my previous work. More information, pictures and videos on these and other projects can be found on my website: www.gamedesign.li
Falk Game Design
Vitra VR Roadshow
Realization and Programming
HTC Vive
By order of Ateo GmbH for Vitra International AG
SBB VR Experience
Realization, Programming and 3D Modeling
Google Cardboard, Samsung GearVR
By order of Ateo GmbH for Swiss Federal Railways
BFS VR Experience
Realization, Programming and 3D Modeling
Oculus Go
By order of Ateo GmbH for Federal Statistical Office
IKEA VR Experience
Realization and Programming
Oculus Rift
By order of Bandara VR GmbH for IKEA
dreipol GmbH
EcoDriver
Racing game for iOS und Android
Realization, Programming and 3D Modeling
For Quality Alliance Eco-Drive
www.play-ecodriver.ch
Shoggoth Rising
Arcade action game for iOS, Android und Windows Mobile
Realization, Programming and 3D Modeling
www.shoggoth-rising.com
Appenzeller Talerschwingen
Music / rhythm game for iOS und Android
Realization, Programming and 3D Modeling
For SO Appenzeller Käse GmbH
University of Arts Zürich (ZHdK)
Crowned (Diploma Project)
Realtime tactics game, prototype
Unity Awards 2010:
Winner «Rising Star» and Runner-up for «Best Gameplay»
Hobbies and other activities
Bandleader and Musician
E-Guitar and Bass-Guitar
Music Composition and Audio Production in my «home studio» and in my rehearsal room in Zürich
Game Development
Self-produced games and prototypes
Current project: SEED (Old-School FPS)