The game separates two main aspects from games and movies: interaction/non-interaction. The player has to switch between these “layers” to solve puzzles and to reach the next level. The game was a part of the Spielerei exhibition at the Fantoche International Animation Film Festival 2009 in Baden, where most of the games where created by the game design stundents from the University of Arts Zürich.

  • 3D puzzle platformer
  • Game prototype at University of Arts Zürich (ZHdK) 2009
  • Part of the game design exhibition