About me and my work
November 2025
My name is Gregor Falk, born in 1983, a citizen of Liechtenstein, living and working in Zurich since 2007. I am a trained software developer and game designer, specializing in the Unity 3D game engine and C#. Below is a summary of my career path and an insight into my work as a game designer and developer.
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My passion and fascination for computer technology, computer games, and interactive media began at a very young age with exploring the Atari ST that was set up in our home office. But with the release of Nintendo’s Game Boy, my path was clear. The technology and design of the medium, the creatively boundless virtual worlds that previously only existed in the minds of designers, the stories told within them, and how the final product could ultimately captivate people—all of this fascinated me immensely. This fascination remains unbroken to this day.
After completing my apprenticeship as an application developer and earning my vocational baccalaureate with a focus on “Art and Design,” I successfully completed my Bachelor’s degree in “Industrial and Product Design with a specialization in Game Design” at the Zurich University of the Arts in 2010. This initially somewhat unconventional combination of programming, art, and design—”program code and oil paints”—proved to be an extremely useful mix, both during my studies and later in my professional life.
After graduating, I worked as a game designer and developer, primarily at the interaction design agency dreipol AG in Zurich and as a freelancer in the field of virtual reality. Under the brand name “dreiplay,” dreipol united and marketed all its games and game-like projects. In May 2024, I left dreipol and, together with my former teammate, founded the company Ten Forward GmbH. We acquired the “dreiplay” brand and all associated projects and continued them under the same banner. In 2025, I left Ten Forward for economic reasons, thus concluding a valuable and instructive chapter in my career.
I now have around 15 years of experience in game design, game development, Unity 3D, and C#.
At dreipol (as well as in my freelance work), I worked either independently or in relatively small teams, always in close collaboration with internal and external departments and in direct communication with clients. Developing concepts, writing documentation, and budget planning were also among my core responsibilities. In all projects, I always took on the role of Lead Game Developer. Ultimately, all stages of the development process converged with me. I developed concepts, software, and game mechanics, created 3D models, 2D assets, and user interfaces, and was responsible for quality control.
Although the industry I’ve worked in over the past few years can best be described as “marketing,” this term doesn’t quite capture the diversity of my work. This is where terms like gamification and edutainment come into play. However, it’s in the nature of the medium to constantly rethink terminology and redefine boundaries. My tasks were varied, ranging from simple, entertaining mobile games to complex training applications with crowd-simulations. The requirements were challenging, the problems and solutions often unconventional, and the code sometimes (in the best possible way) a bit acrobatic. Many (software) design patterns have naturally become established, but sometimes I only found my answers through detours and experimentation. A very creative process… code and oil paints.
This diverse work allowed me to acquire comprehensive know-how in many areas of software and game development (and beyond) and has made me an independent, self-organized designer, developer, and all-rounder.