Crowd Simulation with Unity 3D
Between 2021 and 2024 I’ve developed a crowd simulation at dreipol for a classified client. Multicore support and custom solutions allows the simulation to display and calculate the behaviour of thousands of AI actors. This also includes things like grouping and pathfinding. Users could interact with the simulation to manipulate the behaviour of the swarm.
- Developed by dreipol / 2021-24
- Created with Unity 3D
- Multicore support to simulate thousands of AI actors
- Grouping and pathfinding
- Interactions and behaviour manipulation